David R. Chaverri
- Digital Services Delivery
- Technical Operations Management
- Gameplay Feature Development
- Open to Relocation
Core Qualifications
- Multi-Team & Cross-Functional Leadership
- Product Vision & Roadmap Governance
- Complex Business-driven Initiatives
- Dependency, Risk & Issue Management
- Player Engagement Systems
- Play Tools & Digital Platforms
- Metrics & KPI Definition Ownership
- Production Coordination & Collaboration
Relevant Skills
- Front-End UX/UI Frameworks
- Technical & Creative Workflows
- Smartsheet, MS Office, Power BI
- Jira / Confluence / ServiceNow
- End-to-End Development Cycles
- Agile / Scrum / Sprint Metodologies
- Bilingual (ENG / ESP)
Professional Summary
Experienced Digital Product and Client Delivery Manager with a proven record of leading coordinated content delivery across globally distributed, cross-functional teams in fast-paced digital production environments. Expertise includes translating complex, business-driven initiatives into executable production strategies, actionable roadmap and milestone planning, delivery governance, KPI definition, process optimization, workflow standardization, and executive-level status and performance reporting within a production-driven pipeline.
Work Experience
Client Service Delivery Manager / Hewlett-Packard (HP) Inc.
Jul 2023 – Dec 2025 / Heredia, CR
- Owned delivery plans for complex digital platforms, defining roadmaps, milestones, timelines, and release criteria aligned to business priorities.
- Produced executive-level status reporting (progress, blockers, risk, KPI outcomes) to drive decision-making and prioritization.
- Established delivery governance and operating cadence (weekly reviews, action tracking, escalation paths) to improve throughput and alignment.
Technology Expert / IBM/Kyndryl
Jan 2021 – Jun 2023 / Heredia, CR
- Led delivery of large-scale, cross-functional service initiatives with strict SLA, schedule, and quality requirements
- Defined process improvement, metrics tracking, and continuous optimization to improve delivery outcomes
- Managed backlogs, prioritization, and documentation using Confluence, and ServiceNow
Technical Designer / Electronic Arts (EA)
Dec 2018 – Jan 2020 / Orlando, FL
- Delivered a narrative-driven gameplay mode within the AAA development lifecycle
- Introduced “Face of the Franchise: QB1”, coordinating end-to-end production across design, engineering, production, and QA
Gameplay Programmer / Telltale Games
Mar 2015 – Jan 2018 / San Rafael, CA
- Developed gameplay systems for levels progression logic, loading mechanics, and environments flow
- Integrated cinematics with UX/UI and combat mechanics, recognized by critics and players for fight sequences originality
- Collaborated with designers, producers, artists, and QA to deliver on-time episodic content releases
Cinematic Artist / Telltale Games
Oct 2013 – Mar 2015 / San Rafael, CA
- Directed cinematic sequences, managing scene pacing, camera language, lighting, and character performance
- Collaborated with narrative, animation, and production teams to ensure emotional clarity and quality standards
- Supported multiple episodic releases while adapting to tight schedules and production constraints
Education
New England Institute of Technology
Sep 2009 – Sep 2012 / Warwick, RI
- Bachelor Computer Science
- Concentration in Video Game Development and Simulation Technologies
- Awarded “Best 3D Artist” of graduating class