Game Developer Dossier

David R. Chaverri

David R. Chaverri

GAME DEVELOPER DOSSIER

Game Producer with experience in Technical Design, Gameplay Programming, Cinematic Art, and Project Management. This background gives me a strong understanding of the full development cycle and the challenges of bringing games from concept to release.

Madden 20 M20: Face of the Franchise Batman: The Enemy Within(Season 2) Batman Ep1: The Enigma Batman Ep2: The Pact Batman Ep3: Fractured Mask Batman Ep4: What Ails You Batman Ep5: Same Stitch Game of Thrones: A Telltale Games Series Game of Thrones Ep1: Iron From Ice Game of Thrones Ep2: The Lost Lords Game of Thrones Ep3: The Sword in the Darkness Game of Thrones Ep4: Sons of Winter Game of Thrones Ep5: A Nest of Vipers Game of Thrones Ep6: The Ice Dragon The Walking Dead S3: A New Frontier The Walking Dead S3/Ep1: Ties That Bind The Walking Dead S3/Ep2: Ties That Bind(Part 2) The Walking Dead S3/Ep3: Above The Law The Walking Dead S3/Ep4: Thicker Than Water The Walking Dead S3/Ep5: From The Gallows The Walking Dead – Michonne The Walking Dead Michonne Ep1: In Too Deep The Walking Dead Michonne Ep2: Give No Shelter The Walking Dead Michonne Ep3: What We Deserve Tales from the Borderlands Ep5: The Vault of the Traveler Marvel Guardians of the Galaxy: The Telltale Series Marvel Guardians of the Galaxy Ep1: Tangled Up in Blue Marvel Guardians of the Galaxy Ep2: Under Pressure Minecraft: Story Mode Minecraft Ep1: The Order of the Stone Minecraft Ep2: Assembly Required Minecraft Ep4: A Block and a Hard Place The Wolf Among Us – Season 1 The Wolf Among Us Ep1: Faith The Wolf Among Us Ep2: Smoke and Mirrors The Wolf Among Us Ep3: A Crooked Mile The Wolf Among Us Ep4: In Sheep’s Clothing The Wolf Among Us Ep5: Cry Wolf The Walking Dead – Season 2 The Walking Dead S2/Ep1: All That Remains The Walking Dead S2/Ep2: A House Divided The Walking Dead S2/Ep3: In Harm’s Way The Walking Dead S2/Ep4: Amid the Ruins The Walking Dead S2/Ep5: No Going Back The Walking Dead S1: 400 days

Professional Roles

Technical Designer

Transforms story intent into playable systems. Builds responsive narrative infrastructure where dialogue, events, and game state react to player performance without breaking cohesion.

  • Dynamic storytelling via event-driven systems
  • Scenario scripting and branching structures
  • Narrative cohesion across gameplay and player choice
  • Complex system integration and state management

Content Programmer

Ships interactive content at production speed inside proprietary tooling. Converts design and direction into reliable mechanics, sequences, and systems that feel polished under player hands.

  • Scripting and implementation of levels, mechanics, and environments
  • Gameplay systems: QTEs, movement, combat, dialogue, and interactions
  • VFX implementation and character damage states
  • Memory and performance awareness under evolving engine constraints

Cinematic Artist

Controls the “camera and heartbeat” of a scene. Directs performances, pacing, and visual composition to land emotion, clarity, and tension while maintaining interactive continuity.

  • Camera staging direction and pacing control
  • Character performance (acting beats, timing, focus)
  • Seamless cut-scenes and interactive dialogue sequences
  • Maintaining intensity without losing narrative clarity

Project Management

Combines technical expertise with creative direction insight and structured leadership. Integrates technical fluency + creative alignment + production discipline to keep teams synchronized.

  • Controls scope, risk, schedule, and deliverable integrity
  • Serves as the bridge node between engineering, design, art, and stakeholders
  • Maintains clarity of priorities, removes blockers, and protects quality
  • End-to-end visibility across the development cycle, from concept briefing to launch execution.
Madden 20

Madden 20

Transforms story intent into playable systems. Builds responsive narrative infrastructure where dialogue, events, and game state react to player performance without breaking cohesion.

Credits

  • Madden 20
  • M20: Face of the Franchise
Madden 20: Coach

Face of the Franchise

Scenario scripting and branching structures with production-safe implementation and clear state management.

Credits

  • Madden 20
  • M20: Face of the Franchise
Batman

Batman S2: The Enemy Within

Complex system integration and state-aware progression to maintain narrative cohesion across player choice.

Credits

  • Ep1: The Enigma
  • Ep2: The Pact
  • Ep3: Fractured Mask
  • Ep4: What Ails You
  • Ep5: Same Stitch
Game of Thrones

Game of Thrones: A Telltale Games Series

Narrative cohesion across gameplay and player choice, supporting consistent pacing and readable outcomes.

Credits

  • Ep1: Iron From Ice
  • Ep2: The Lost Lords
  • Ep3: The Sword in the Darkness
  • Ep4: Sons of Winter
  • Ep5: A Nest of Vipers
  • Ep6: The Ice Dragon
The Walking Dead: Season 3

The Walking Dead S3: A New Frontier

Scripting and implementation of levels, mechanics, and environments with performance and memory awareness.

Credits

  • Ep1: Ties That Bind
  • Ep2: Ties That Bind (Part 2)
  • Ep3: Above The Law
  • Ep4: Thicker Than Water
  • Ep5: From The Gallows
Guardians of the Galaxy

Marvel Guardians of the Galaxy: The Telltale Series

Gameplay systems: QTEs, movement, combat, dialogue, and interactions implemented within proprietary tooling.

Credits

  • Ep1: Tangled Up in Blue
  • Ep2: Under Pressure
Minecraft: Story Mode

Minecraft: Story Mode

Production-speed implementation: sequencing, triggers, dialogue flow, and reliable content behaviors.

Credits

  • Ep1: The Order of the Stone
  • Ep2: Assembly Required
  • Ep4: A Block and a Hard Place
Tales from the Borderlands

Tales from the Borderlands

VFX implementation, character damage states, and gameplay logic under evolving engine constraints.

Credits

  • Ep5: The Vault of the Traveler
The Wolf Among Us

The Wolf Among Us

Controls the camera and heartbeat of a scene: pacing, composition, and performance timing for clarity and tension.

Credits

  • Ep1: Faith
  • Ep2: Smoke and Mirrors
  • Ep3: A Crooked Mile
  • Ep4: In Sheep’s Clothing
  • Ep5: Cry Wolf
The Walking Dead: Michonne

The Walking Dead: Michonne

Staged cameras and lighting, blended animation libraries, and integrated interactive dialogue for seamless continuity.

Credits

  • Ep1: In Too Deep
  • Ep2: Give No Shelter
  • Ep3: What We Deserve
The Walking Dead: Season 2

The Walking Dead: Season 2

Maintained intensity without losing narrative clarity—camera language and beat timing tuned for player-driven scenes.

Credits

  • Ep1: All That Remains
  • Ep2: A House Divided
  • Ep3: In Harm’s Way
  • Ep4: Amid the Ruins
  • Ep5: No Going Back
The Walking Dead: 400 days

The Walking Dead: 400 Days

Supported clean transitions between cut-scenes and interactive moments with readable pacing and consistent framing.

Credits

  • Ep6: 400 Days

Expertise & Skill Proficiencies

Technical Design
Advanced
Progression Balance & Game Logic
Gameplay Programming
Advanced
State Mchines Loops & Core Interactivity
Cinematics/Direction
Advanced
Scene Pacing & Camera Settings
Production & PM
Advanced
Scopes Definition & Milestones Delivery
Engine/Pipeline
Proficient
Development Cycles & Content workflows
UX/UI
Proficient
Readable & Responsive Layouts
Technical Art
Proficient
3D Assets & Animations
Operations/Management
Proficient
Teamwork & Leadership

Production · Direction · Execution

  • Game Developer
  • Technical Designer
  • Content Programmer
  • Cinematic Artist
  • Project Manager
  • Client Delivery Operations