David R. Chaverri
GAME DEVELOPER DOSSIER
Game Producer with experience in Technical Design, Gameplay Programming, Cinematic Art, and Project Management. This background gives me a strong understanding of the full development cycle and the challenges of bringing games from concept to release.
2DM
Professional Roles
Technical Designer
Transforms story intent into playable systems. Builds responsive narrative infrastructure where dialogue, events, and game state react to player performance without breaking cohesion.
- Dynamic storytelling via event-driven systems
- Scenario scripting and branching structures
- Narrative cohesion across gameplay and player choice
- Complex system integration and state management
Content Programmer
Ships interactive content at production speed inside proprietary tooling. Converts design and direction into reliable mechanics, sequences, and systems that feel polished under player hands.
- Scripting and implementation of levels, mechanics, and environments
- Gameplay systems: QTEs, movement, combat, dialogue, and interactions
- VFX implementation and character damage states
- Memory and performance awareness under evolving engine constraints
Cinematic Artist
Controls the “camera and heartbeat” of a scene. Directs performances, pacing, and visual composition to land emotion, clarity, and tension while maintaining interactive continuity.
- Camera staging direction and pacing control
- Character performance (acting beats, timing, focus)
- Seamless cut-scenes and interactive dialogue sequences
- Maintaining intensity without losing narrative clarity
Project Management
Combines technical expertise with creative direction insight and structured leadership. Integrates technical fluency + creative alignment + production discipline to keep teams synchronized.
- Controls scope, risk, schedule, and deliverable integrity
- Serves as the bridge node between engineering, design, art, and stakeholders
- Maintains clarity of priorities, removes blockers, and protects quality
- End-to-end visibility across the development cycle, from concept briefing to launch execution.
Madden 20
Transforms story intent into playable systems. Builds responsive narrative infrastructure where dialogue, events, and game state react to player performance without breaking cohesion.
Credits
- Madden 20
- M20: Face of the Franchise
Face of the Franchise
Scenario scripting and branching structures with production-safe implementation and clear state management.
Credits
- Madden 20
- M20: Face of the Franchise
Batman S2: The Enemy Within
Complex system integration and state-aware progression to maintain narrative cohesion across player choice.
Credits
- Ep1: The Enigma
- Ep2: The Pact
- Ep3: Fractured Mask
- Ep4: What Ails You
- Ep5: Same Stitch
Game of Thrones: A Telltale Games Series
Narrative cohesion across gameplay and player choice, supporting consistent pacing and readable outcomes.
Credits
- Ep1: Iron From Ice
- Ep2: The Lost Lords
- Ep3: The Sword in the Darkness
- Ep4: Sons of Winter
- Ep5: A Nest of Vipers
- Ep6: The Ice Dragon
The Walking Dead S3: A New Frontier
Scripting and implementation of levels, mechanics, and environments with performance and memory awareness.
Credits
- Ep1: Ties That Bind
- Ep2: Ties That Bind (Part 2)
- Ep3: Above The Law
- Ep4: Thicker Than Water
- Ep5: From The Gallows
Marvel Guardians of the Galaxy: The Telltale Series
Gameplay systems: QTEs, movement, combat, dialogue, and interactions implemented within proprietary tooling.
Credits
- Ep1: Tangled Up in Blue
- Ep2: Under Pressure
Minecraft: Story Mode
Production-speed implementation: sequencing, triggers, dialogue flow, and reliable content behaviors.
Credits
- Ep1: The Order of the Stone
- Ep2: Assembly Required
- Ep4: A Block and a Hard Place
Tales from the Borderlands
VFX implementation, character damage states, and gameplay logic under evolving engine constraints.
Credits
- Ep5: The Vault of the Traveler
The Wolf Among Us
Controls the camera and heartbeat of a scene: pacing, composition, and performance timing for clarity and tension.
Credits
- Ep1: Faith
- Ep2: Smoke and Mirrors
- Ep3: A Crooked Mile
- Ep4: In Sheep’s Clothing
- Ep5: Cry Wolf
The Walking Dead: Michonne
Staged cameras and lighting, blended animation libraries, and integrated interactive dialogue for seamless continuity.
Credits
- Ep1: In Too Deep
- Ep2: Give No Shelter
- Ep3: What We Deserve
The Walking Dead: Season 2
Maintained intensity without losing narrative clarity—camera language and beat timing tuned for player-driven scenes.
Credits
- Ep1: All That Remains
- Ep2: A House Divided
- Ep3: In Harm’s Way
- Ep4: Amid the Ruins
- Ep5: No Going Back
The Walking Dead: 400 Days
Supported clean transitions between cut-scenes and interactive moments with readable pacing and consistent framing.
Credits
- Ep6: 400 Days
Expertise & Skill Proficiencies
Production · Direction · Execution
- Game Developer
- Technical Designer
- Content Programmer
- Cinematic Artist
- Project Manager
- Client Delivery Operations